Last November at our AMD Radeon™ RX 7900 Series launch we announced AMD FidelityFX™ Super Resolution 2.2 (1), the latest update to our open-source and cross-platform temporal upscaling technology that has been built to deliver incredible image quality and help boost framerates in supported games. Soon after, Forza Horizon 5 was the first game to get FSR 2.2, then the next game to get 2.2 was Need for Speed™ Unbound in December, and just last month F1® 22 was updated with FSR 2.2.
Now we are releasing the open-source FSR 2.2 API and source code on GPUOpen.com for all developers and even hobbyists (such as mod makers) to use in their games and projects and with this release, you should expect to see more games adopting this updated version. In addition to the FSR 2.2 release, there have been several other exciting releases on GPUOpen over the past few months, including AMD Radeon™ Developer Tool Suite (RDTS) updates that we’ll cover in more detail later in this blog.
Along with all these updates for developers, we’re also excited to announce that FSR is now supported in 250 available and upcoming games, with 110 of those games supporting FSR 2. Some of the latest games to get FSR 2 include: Ballads of Hongye, BLACKTAIL, Dead Space, F1 22, Forspoken, Perish, and Squad.
Lastly, you can learn more about all our upcoming exciting developer presentations at this year’s GDC 23 (Game Developer Conference), which will cover topics like AMD FidelityFX™ technologies and our other developer tools and technologies. Read on in this blog for further information about all the above.
High-Velocity FSR 2.2
FSR 2.2 is our second update to our FSR 2 temporal upscaling technology and upgrades the already improved upscaling image quality of FSR 2.1 with further quality enhancements. The biggest change in this update is new logic that aims to reduce “High-Velocity Ghosting”, an issue that is common in some games, and in particular racing games when playing in the third person. That’s why the first three games to get FSR 2.2 prior to today’s GPUOpen release were racing games.
FSR 2.2 also has a new “Debug API Checker” feature for developers. This enables the FSR 2 runtime to send debug messages back to games during their development, notifying game engineers of issues. On top of these updates, there are many other changes to further improve image quality beyond just addressing ghosting at high speeds.
These other changes include improved depth and accumulation logic to improve disocclusion detection, which should reduce the level of artifacts seen during disocclusions, updated reactive mask logic, which should further reduce ghosting issues, and improved temporal stability, which should result in less flickering on objects. Our FSR 2 documentation has been updated to reflect all these changes. You can learn more details about all the changes in FSR 2.2 on GPUOpen.
AMD FSR is Now Supported in 250 Available and Upcoming Games
In 2022, the adoption rate of our FSR technology skyrocketed, going from 110 available and upcoming games for the first anniversary of FSR in June, to 226 in December, and now we’ve hit another big milestone. There are now 250 available and upcoming games that support either FSR 1 or FSR 2. And out of those 250 games, 110 of them support our latest FSR 2 technology and we soon expect the number of FSR 2 games to overtake the number of FSR 1 games.
Out of the 110 FSR 2 games, 65 of them are available NOW for you to play. Some of the latest games to get FSR 2 include Ballads of Hongye, BLACKTAIL, Dead Space, F1® 22, Forspoken, Perish, and Squad.
As for upcoming games and game updates, titles recently added to our support list include Achilles: Legends Untold, Century: Age of Ashes, Deliver Us Mars, Forever Skies, Fort Solis, and Meet Your Maker. The latest complete list of supported FSR 2 games can be found in our AMD Red Team Community post here, which is frequently updated, so check back often.
Other GPUOpen News for Developers
GPUOpen isn’t just for FSR, it’s also home to a broad selection of open technologies and tools for developers that all support the core philosophy of GPUOpen – that supporting open standards, creating open technologies and tools, and being open about our hardware drives innovation forward faster and further than any proprietary technology can.
Introducing AMD Render Pipeline Shaders (RPS) SDK
The RPS SDK is a comprehensive Render Graph framework for graphics applications and engines using explicit APIs (such as DirectX® 12 and Vulkan®). Render Graphs (also referred to as Frame Graphs or Task Graphs) are an efficient solution for problems developers face such as efficient transient memory management that can result in sub-optimal performance. The RPS SDK intends to make Render Graphs more easily accessible for developers and you can learn more about the SDK here.
AMD Radeon Developer Tool Suite Updates
The latest version of the AMD Radeon™ Developer Tool Suite (RDTS) is now available. RDTS is a comprehensive set of tools for developers in one package that includes the AMD Radeon GPU Profiler (RGP), Radeon GPU Analyzer (RGA), Radeon Memory Visualizer (RMV), Radeon Raytracing Analyzer (RRA), and Radeon Developer Panel (RDP). This update is full of brand-new features and updates, including support for the recently released AMD Radeon™ RX 7000 Series GPUs.
Other key updates include the AMD Radeon Raytracing Analyzer (RRA) 1.1 update that includes changes to the camera system and support for split triangles and rebraided instances. The Radeon GPU Profiler has also been updated to v1.14 with new features and updates to support HIP applications. You can learn more details about these updates and others made to the tools included in the RDTS in this GPUOpen blog.
AMD Advanced Media Framework SDK Updates
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD GPUs for multimedia processing and over the past few months we’ve released two updates on GPUOpen.
Other Recent GPUOpen Releases and Updates
Along with the news listed above, there have been other recent updates on GPUOpen including:
- AMD GPU Services (AGS) 6.1 is now available, adding AMD RDNA™ 3 GPU support, VS2022 versions of the static libs, and a new sample. Learn more.
- Compressonator v4.3 is out now and features Brotli-G lossless compression, multi-texture mipmap generation, and much more. Learn more.
- AMD Device Library eXtra (ADLX), a new modern library and SDK designed to access features and functionality of AMD systems in the categories of Display, 3D graphics, and more. Learn more.
You can read more about the latest AMD developer announcements on GPUOpen.
AMD GPUOpen Will Be at GDC 2023
We also have more info about our upcoming exciting developer presentations at this year’s GDC (Game Developer Conference) taking place March 20 – 24, 2023 that will cover topics like AMD FidelityFX technologies, Microsoft® DirectStorage, and the AMD Radeon Developer Tool Suite.
Here are the sessions we’ll be presenting at GDC 23:
- Temporal Upscaling: Past, Present, and Future
- The FidelityFX SDK
- Real-time Sparse Distance Fields for Games
- DirectStorage: Optimizing Load-Time and Streaming
- Optimizing Game Performance with the Radeon™ Developer Tool Suite
- AMD Ryzen Processor Software Optimization
- Two-level Radiance Caching for Fast and Scalable Real-Time Dynamic Global Illumination in Games (part of the Advanced Graphics Summit)